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We're Getting Mutants in the MCU - The Loop
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A magic shop sells potions, spell components, and sometimes Magic Items.
Inventory
Item | Category | Price |
---|---|---|
Quarterstaff | Simple Melee Weapon | 2 sp |
Crystal | Arcane Focus | 10 gp |
Orb | Arcane Focus | 20 gp |
Rod | Arcane Focus | 10 gp |
Staff | Arcane Focus | 5 gp |
Wand | Arcane Focus | 10 gp |
Sprig of Mistletoe | Druidic Focus | 1 gp |
Totem | Druidic Focus | 1 gp |
Wooden Staff | Druidic Focus | 5 gp |
Yew Wand | Druidic Focus | 10 gp |
Abacus | Adventuring Gear | 2 gp |
Bottle, Glass | Adventuring Gear | 2 gp |
Candle | Adventuring Gear | 1 cp |
Case, Map or Scroll | Adventuring Gear | 1 gp |
Component Pouch | Adventuring Gear | 25 gp |
Hourglass | Adventuring Gear | 25 gp |
Ink (1 ounce bottle) | Adventuring Gear | 10 gp |
Ink Pen | Adventuring Gear | 2 cp |
Paper (one sheet) | Adventuring Gear | 2 sp |
Parchment (one sheet) | Adventuring Gear | 1 sp |
Pouch | Adventuring Gear | 5 sp |
Robes | Adventuring Gear | 1 gp |
Spellbook | Adventuring Gear | 50 gp |
Vial | Adventuring Gear | 1 gp |
Alchemist's Supplies | Tools | 50 gp |
Calligrapher's Supplies | Tools | 10 gp |
Lute | Musical Instrument | 35 gp |
Lyre | Musical Instrument | 30 gp |
Spell Scroll (Cantrip) | Spell Scroll | 25 gp |
Spell Scroll (Level 1) | Spell Scroll | 75 gp |
Spell Scroll (Level 2) | Spell Scroll | 150 gp |
Spell Scroll (Level 3) | Spell Scroll | 300 gp |
Spell Scroll (Level 4) | Spell Scroll | 500 gp |
Spell Scroll (Level 5) | Spell Scroll | 1,000 gp |
Identify a Magic Item | Service | 100 gp |
Downtime Activity: Work
You can find temporary employment at this establishment.
Resources. Performing a job requires one workweek (five days) of effort.
Resolution.To determine how much money you earn, roll an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Use the check that applies most to the kind of work you're doing. Consult the below table to see how much money you earned.
Check Result | Week's Earnings |
---|---|
9 or lower | 1 gp |
10-14 | 5 gp |
15-20 | 10 gp |
21+ | 35 gp |
Complications. After resolving the above, roll a d10. On a 1, you suffer a complication determined by the GM.
These rules are published under the Open Game Licence.
Establishment Types |
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Apothecary • Arena • Bard School • Blacksmith • Fletcher/Bowyer • Leatherworker • Tailor • Jeweler • Magic Shop • Stables • Inn • Tavern • Library • General Store • Temple • Guild Hall • Rogue's Den |