Topher's D&D Wiki

Inns are places that offer rooms for rent, so characters have a safe place to sleep and store things. Inns are often also Taverns.

Goods and Services


Downtime Activity: Relaxation

Sometimes the best thing to spend your downtime on is relaxation.

Resources. Relaxation requires one workweek. You need to maintain at least a modest lifestyle while relaxing to gain the benefits from this activity.

Resolution. While relaxing, a character gains advantage on saving throws to recover from long-acting diseases and poisons. In addition, at the end of the week, you can end one effect that prevents you from regaining hit points, or restore one ability score than has been reduced to less than its normal value. This benefit can't be used if the harmful effect was caused by a spell or some other magical effect with an ongoing duration.

Downtime Activity: Work

You can find temporary employment at this establishment.

Resources. Performing a job requires one workweek (five days) of effort.

Resolution.To determine how much money you earn, roll an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Use the check that applies most to the kind of work you're doing. Consult the below table to see how much money you earned.

Check Result Week's Earnings
9 or lower 1 gp
10-14 5 gp
15-20 10 gp
21+ 35 gp

Complications. After resolving the above, roll a d10. On a 1, you suffer a complication determined by the GM.

These rules are published under the Open Game Licence.
Establishment Types
ApothecaryArenaBard SchoolBlacksmithFletcher/BowyerLeatherworkerTailorJewelerMagic ShopStablesInnTavernLibraryGeneral StoreTempleGuild HallRogue's Den