A Blacksmith is a type of shop, specializing in smelting metal into workable ingots and using those ingots to create weapons, armor, and other metal items.

Goods & Services

Item Category Price
Studded Leather Light Armor 45 gp
Chain Shirt Medium Armor 50 gp
Scale Mail Medium Armor 50 gp
Breastplate Medium Armor 400 gp
Half Plate Medium Armor 750 gp
Ring Mail Heavy Armor 30 gp
Chain Mail Heavy Armor 75 gp
Splint Heavy Armor 200 gp
Plate Heavy Armor 1500 gp
Shield Shield 10 gp
Dagger Simple Melee Weapon 2 gp
Handaxe Simple Melee Weapon 5 gp
Javelin Simple Melee Weapon 5 sp
Light Hammer Simple Melee Weapon 2 gp
Mace Simple Melee Weapon 5 gp
Sickle Simple Melee Weapon 1 gp
Spear Simple Melee Weapon 1 gp
Battleaxe Martial Melee Weapon 10 gp
Flail Martial Melee Weapon 10 gp
Glaive Martial Melee Weapon 20 gp
Greataxe Martial Melee Weapon 30 gp
Greatsword Martial Melee Weapon 50 gp
Halberd Martial Melee Weapon 20 gp
Lance Martial Melee Weapon 10 gp
Longsword Martial Melee Weapon 15 gp
Maul Martial Melee Weapon 10 gp
Morningstar Martial Melee Weapon 15 gp
Pike Martial Melee Weapon 5 gp
Rapier Martial Melee Weapon 25 gp
Scimitar Martial Melee Weapon 25 gp
Shortsword Martial Melee Weapon 10 gp
Trident Martial Melee Weapon 5 gp
War Pick Martial Melee Weapon 5 gp
Warhammer Martial Melee Weapon 15 gp
Ball Bearings (bag of 1,000) Adventuring Gear 1 gp
Bell Adventuring Gear 1 gp
Block and Tackle Adventuring Gear 1 gp
Chain (10 feet) Adventuring Gear 5 gp
Crowbar Adventuring Gear 2 gp
Grappling Hook Adventuring Gear 2 gp
Hammer Adventuring Gear 1 gp
Hammer, Sledge Adventuring Gear 2 gp
Hunting Trap Adventuring Gear 5 gp
Lamp Adventuring Gear 5 sp
Lantern, Bullseye Adventuring Gear 10 gp
Lantern, Hooded Adventuring Gear 5 gp
Lock Adventuring Gear 10 gp
Manacles Adventuring Gear 2 gp
Mirror, Steel Adventuring Gear 5 gp
Pick, Miner's Adventuring Gear 2 gp
Piton Adventuring Gear 5 cp
Pot, Iron Adventuring Gear 2 gp
Spikes, Iron Adventuring Gear 1 gp
Whetstone Adventuring Gear 1 cp
Carpenter's Tools Artisan's Tools 8 gp
Mason's Tools Artisan's Tools 10 gp
Smith's Tools Artisan's Tools 20 gp
Tinker's Tools Artisan's Tools 50 gp
Horn Musical Instrument 3 g

Downtime Activity: Training

You can spend time with an instructor here to proficiency with Smith's Tools.

Resources. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek.

Resolution. At the end of your training, gain that new tool proficiency.

Downtime Activity: Crafting

If you are proficient in Smith's Tools and you're on good terms with the proprietor of this establishment, you can use the facilities here to create mundane armor and weapons.

Resources. Crafting an item requires you raw materials worth half the item's selling cost. The time in workweeks required to craft an item is its base price in gold pieces divided by 50. You can create multiple items in a workweek if the total cost of those items is 50 gp or lower. Items that cost more than 50 gp can be completed over long periods of time, as long as that work in progress is stored in a safe location.

Multiple characters can combine their efforts. Divide the time needed to create an item by the number of players working on it. A particularly tiny item, like a ring, might only allow one or two workers at a time, whereas a larger, more complex item might allow for four or more workers. A character must be proficient with the proper tools to craft an item and must have access to proper equipment.

Resolution. Once the proper materials are collected and the proper time has been spent, you successfully craft the item. You can sell the crafted item at its listed price if you so desire.

Downtime Activity: Work

You can find temporary employment at this establishment.

Resources. Performing a job requires one workweek (five days) of effort.

Resolution.To determine how much money you earn, roll an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Use the check that applies most to the kind of work you're doing. Consult the below table to see how much money you earned.

Check Result Week's Earnings
9 or lower 1 gp
10-14 5 gp
15-20 10 gp
21+ 35 gp

Complications. After resolving the above, roll a d10. On a 1, you suffer a complication determined by the GM.


These rules are published under the Open Game Licence.
Establishment Types
ApothecaryArenaBard SchoolBlacksmithFletcher/BowyerLeatherworkerTailorJewelerMagic ShopStablesInnTavernLibraryGeneral StoreTempleGuild HallRogue's Den
Community content is available under CC-BY-SA unless otherwise noted.