A Bard School is a place where people can come to study the arts. Bards usually come here to gain their specialization in their respective Bardic College. Also they sell gaming sets here.
Inventory
Item | Category | Price |
---|---|---|
Calligrapher's Supplies | Artisan's Tools | 10 gp |
Glassblower's Tools | Artisan's Tools | 30 gp |
Painter's Supplies | Artisan's Tools | 10 gp |
Potter's Tools | Artisan's Tools | 10 gp |
Weaver's Tools | Artisan's Tools | 1 gp |
Woodcarver's Tools | Artisan's Tools | 1 gp |
Disguise Kit | Artisan's Tools | 25 gp |
Dice Set | Gaming Set | 1 sp |
Dragonchess Set | Gaming Set | 1 gp |
Playing Card Set | Gaming Set | 5 sp |
Three-Dragon Ante Set | Gaming Set | 1 gp |
Bagpipes | Musical Instrument | 30 gp |
Drum | Musical Instrument | 6 gp |
Dulcimer | Musical Instrument | 25 gp |
Flute | Musical Instrument | 2 gp |
Lute | Musical Instrument | 35 gp |
Lyre | Musical Instrument | 30 gp |
Horn | Musical Instrument | 3 gp |
Pan Flute | Musical Instrument | 12 gp |
Shawn | Musical Instrument | 2 gp |
Viol | Musical Instrument | 30 gp |
Downtime Activity: Work
You can find temporary employment at this establishment.
Resources. Performing a job requires one workweek (five days) of effort.
Resolution.To determine how much money you earn, roll an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Use the check that applies most to the kind of work you're doing. Consult the below table to see how much money you earned.
Check Result | Week's Earnings |
---|---|
9 or lower | 1 gp |
10-14 | 5 gp |
15-20 | 10 gp |
21+ | 35 gp |
Complications. After resolving the above, roll a d10. On a 1, you suffer a complication determined by the GM.
Downtime Activity: Training
You can spend time with an instructor here to learn a new language or gain proficiency with a musical instrument, painter's supplies, glassblower's tools, potter's tools, weaver's tools, woodcarver's tools, or a disguise kit.
Resources. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek.
Resolution. At the end of your training, you learn that new language or gain that new proficiency.
Establishment Types |
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Apothecary • Arena • Bard School • Blacksmith • Fletcher/Bowyer • Leatherworker • Tailor • Jeweler • Magic Shop • Stables • Inn • Tavern • Library • General Store • Temple • Guild Hall • Rogue's Den |