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== Downtime Activity: Training == |
== Downtime Activity: Training == |
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− | You can spend time with an instructor here to gain proficiency with '''alchemist's supplies''', '''brewer's supplies''', an '''herbalism |
+ | You can spend time with an instructor here to gain proficiency with '''alchemist's supplies''', '''brewer's supplies''', an '''herbalism kit''', or a '''poisoner's kit'''. |
'''''Resources'''''. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek. |
'''''Resources'''''. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek. |
Revision as of 04:41, 13 July 2018
Apothecaries sell medicine and potions.
Downtime Activity: Training
You can spend time with an instructor here to gain proficiency with alchemist's supplies, brewer's supplies, an herbalism kit, or a poisoner's kit.
Resources. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek.
Resolution. At the end of your training, gain that new proficiency.
These rules are published under the Open Game Licence.
Establishment Types |
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Apothecary • Arena • Bard School • Blacksmith • Fletcher/Bowyer • Leatherworker • Tailor • Jeweler • Magic Shop • Stables • Inn • Tavern • Library • General Store • Temple • Guild Hall • Rogue's Den |