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== Downtime Activity: Training ==
 
== Downtime Activity: Training ==
You can spend time with an instructor here to gain proficiency with '''alchemist's supplies''', '''brewer's supplies''', an '''herbalism Kit''', or a '''poisoner's Kit'''.
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You can spend time with an instructor here to gain proficiency with '''alchemist's supplies''', '''brewer's supplies''', an '''herbalism kit''', or a '''poisoner's kit'''.
   
 
'''''Resources'''''. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek.
 
'''''Resources'''''. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek.

Revision as of 04:41, 13 July 2018

Apothecaries sell medicine and potions.

Downtime Activity: Training

You can spend time with an instructor here to gain proficiency with alchemist's supplies, brewer's supplies, an herbalism kit, or a poisoner's kit.

Resources. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek.

Resolution. At the end of your training, gain that new proficiency.

These rules are published under the Open Game Licence.
Establishment Types
ApothecaryArenaBard SchoolBlacksmithFletcher/BowyerLeatherworkerTailorJewelerMagic ShopStablesInnTavernLibraryGeneral StoreTempleGuild HallRogue's Den