Apothecaries sell medicine and potions.
Goods & Services
|Potion of Healing||Potion||50 gp|
|Potion of Climbing||Potion||50 gp|
|Potion of Animal Friendship||Potion||100 gp|
|Potion of Greater Healing||Potion||100 gp|
|Potion of Water Breathing||Potion||100 gp|
|Potion of Gaseous Form||Potion||500 gp|
|Potion of Superior Healing||Potion||500 gp|
|Potion of Supreme Healing||Potion||5,000 gp|
|Potion of Invisibility||Potion||5,000 gp|
|Acid (vial)||Adventuring Gear||25 gp|
|Alchemist's Fire||Adventuring Gear||50 gp|
|Antitoxin (vial)||Adventuring Gear||50 gp|
|Bottle, glass||Adventuring Gear||2 gp|
|Component Pouch||Adventuring Gear||25 gp|
|Flask||Adventuring Gear||2 cp|
|Healer's Kit||Adventuring Gear||5 gp|
|Ink (1 ounce bottle)||Adventuring Gear||10 gp|
|Jug||Adventuring Gear||2 cp|
|Oil (flask)||Adventuring Gear||1 sp|
|Perfume (vial)||Adventuring Gear||5 gp|
|Poison, Basic (vial)||Adventuring Gear||100 gp|
|Vial||Adventuring Gear||1 gp|
|Alchemist's Supplies||Tools||50 gp|
|Brewer's Supplies||Tools||20 gp|
|Cook's Utensils||Tools||1 gp|
|Poisoner's Kit||Tools||50 gp|
Downtime Activity: Training
You can spend time with an instructor here to gain proficiency with alchemist's supplies, brewer's supplies, cook's utensils, an herbalism kit, or a poisoner's kit.
Resources. Receiving training in a language or tool typically takes at least ten workweeks (50 days), but this time is reduced by a number of workweeks equal to your Intelligence modifier. A negative Intelligence modifier doesn't increase the time required for training. In addition you need to find a teacher and pay 25 gp per workweek.
Resolution. At the end of your training, gain that new proficiency.
Downtime Activity: Crafting
If you are proficient with an herbalism kit and you're on good terms with the proprietor of this establishment, you can use the facilities here to create potions.
Resources. Crafting an item requires raw materials. And an amount of downtime. At the DM's discretion, some potions my require rare materials that will need to be collected from exotic locations and monsters. Collecting these materials may reduce the total cost of creating the potion.
Multiple characters can combine their efforts. Divide the time needed to create an item by the number of players working on it. A particularly tiny item, like a ring, might only allow one or two workers at a time, whereas a larger, more complex item might allow for four or more workers. A character must be proficient with the proper tools to craft an item and must have access to proper equipment.
Resolution. Once the proper materials are collected and the proper time has been spent, you successfully craft the item. You can sell the crafted item at its listed price if you so desire.
Brewing Potions of Healing. Potions of healing fall into a special category for item crafting. You still need to be proficient with the herbalist kit to create these potions, but the crafting time and material cost are different than other potions.
|Item||Crafting Time||Material Cost|
|Potion of Healing||1 day||25 gp|
|Potion of Greater Healing||1 workweek||100 gp|
|Potion of Superior Healing||3 workweeks||1,000 gp|
|Potion of Greater Healing||4 workweeks||10,000 gp|
|Common Potion||0.5 workweeks||25 gp|
|Uncommon Potion||1 workweek||100 gp|
|Rare Potion||5 workweeks||1,000 gp|
|Very Rare Potion||12.5 workweeks||10,000 gp|
|Legendary Potion||25 workweeks||50,000 gp|
Downtime Activity: Work
You can find temporary employment at this establishment.
Resources. Performing a job requires one workweek (five days) of effort.
Resolution.To determine how much money you earn, roll an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Use the check that applies most to the kind of work you're doing. Consult the below table to see how much money you earned.
|Check Result||Week's Earnings|
|9 or lower||1 gp|
Complications. After resolving the above, roll a d10. On a 1, you suffer a complication determined by the GM.