Variant XP

Note: The head DM has the right to situationally give more or less than the amount of XP listed here.

We're adapting and modifying some of the advancement rules for shared campaigns in Xanathar's Guide to Everything. We're modifying the checkpoint system to use experience points instead of checkpoints. The checkpoint system estimates that it should take 136 hours of gameplay to get a player to Level 20, with the first 4 levels requiring 4 hours each, and each level after that taking 8 hours. We're just removing the checkpoint abstraction for experience points.

Basically, at the end of a session, determine what the average player level was and how many hours of gameplay the session had, then consult the table below for the amount of XP to give each player. This system rewards players for playing the game the way they like to play it. Social interaction, exploration, and combat are all equally rewarded in this system.