Template:Downtime Relaxation

Downtime Activity: Relaxation
Sometimes the best thing to do between adventures is relax.

Resources. Relaxation requires requires one workweek (five days).

Resolution. While relaxing, you gain advantage on saving throws to recover from long-acting diseases and poisons. Also, at the end of the week, you can end one effect that keeps you from regaining hit points, or can restore one ability score that has been reduced to less than its normal value. This benefit can't be used if the harmful effect was caused by a spell or some other magical effect with an ongoing duration.